Makey Makey Workshop

Makey Makey Workshop


The Makey Makey workshop aims to help students (and teacher) acquire the skills necessary for running practical knowledge in using electronic invention tool and toy that allows them to connect everyday objects to computer programs. It also allows students to acquire practical knowledge during the 5 sessions of the workshop where they go through all the stages of the design thinking process. The workshop was designed so that instructors lead the first set of workshops and train teachers how to approach this type of workshop where the basis of design thinking is applied to practical tasks. The iterative process allows modifications especially through the first workshop, where instructors adjust the material to the level of knowledge and interest of students. Also, instructors use the first workshop to redesign and adjust preliminary design in order to make it acceptable for the teacher and his methodology of work.

Makey Makey set is used together with Scratch software, where students have the assignment to create an interactive tabletop that provides feedback to the teacher. Students have to create the system that would show how interesting was the class.

The objective of the workshop is to train teachers in providing students with the practical knowledge about electronic invention tools made for their age and the software that can be useful for their future education. At the same time, workshops should teach students how to use current technology in a creative way.

Activities to be done during the workshop

The workshop is composed by a total of 5 sessions, each one has a duration of 1,5h. Each session has the objective to provide students and teachers with knowledge about Makey Makey and Scratch. Sessions are designed following the main phases of the design thinking methodology, this means students will start by understanding how to solve a problem (project proposed) and step by step they will use the corresponding tools to ideate, design, create a prototype and test it.

Main goal: Introduction of practical knowledge in electronics, programming and interface design using Makey Makey and Scratch

Audience: teachers, primary school students

Question/s related to the workshop:

  • Can students be able to learn about new technologies enough to apply them in short periods of time?
  • Can students make use of the Makey Makey toolkit to design/create interactive learning resources for their classroom?

Competencies/Learning Objectives:

  • Awareness of personal characteristics regarding learning.
  • Be aware of what is known and what to learn.
  • Organize the learning process itself and apply the appropriate techniques.
  • Use techniques to consolidate and retrieve learning.
  • Use interaction and group learning techniques.