Research lines & topics
TIDE research lies at the intersection of Human-Computer Interaction, Network and Computer Applications, and the Learning Sciences. In particular, it is framed in the area of Learning Technologies, an intrinsically interdisciplinary field* comprising research topics that concern from learning systems to social technologies, standards and interoperability, software systems, analytics, AI and devices for teaching and learning.
- AI in Education
- Learning Design and Teacher Community Platforms
- Computer-Supported Collaborative Learning
- Classroom Orchestration Technologies
- Analytics in Education (Learning analytics, design analytics, institutional analytics)
- Human-centered Technology-Enhanced Learning
- Teacher and Learner Well-being & Educational Technology
- Ethics and Educational Technology
TIDE research topics include:
- Technological underpinning
- Interactive systems
- Authoring tools
- Artificial Intelligence
- Mobile, wearable and pervasive technologies
- Sensors, roomware, ambient displays and ubiquitous devices
- Visualization techniques for learning
- Learning analytics
- Personalization and adaptation
- Adapted learning flow and monitoring process
- Serious games
- Social computing and social media
- Network infrastructures and architectures for TEL
- Interoperability, eLearning specifications and standards
- Pedagogical underpinning
- Learning design and design approaches
- Technology-enhanced orchestration of learning
- Communities of practice / communities of educators
- Computer-supported collaborative learning
- Blended / hybrid learning
- Game-based learning
- Active teaching and learning methods
- Assessment
- Educational neuroscience
- Learner affect and engagement
- Evaluation methods for TEL
- Learning communities and contexts
- Schools and universities of the future
- Workplace learning
- Lifelong learning
- Formal, non-formal and informal learning
- Ubiquitous learning
- Seamless learning
- Engineering education
- Open Learning Arrangements
- Massive Open Online Courses (MOOC)
- Open educational resources (OER)
- Teacher Networks
- Bring your own Device (BYOD)
* see for example the ACM Taxonomy for Learning Technologies; list of G. Scholar “top publications” within Engineering & Computer Science > Educational Technology; associations like the European Association of Technology-Enhanced Learning