TIDE research lies at the intersection of human-computer interaction, network and computer applications, and learning sciences. In particular, it is framed in the area of Learning Technologies, an intrinsically interdisciplinary field* comprising research topics that concern from learning systems to social technologies, standards and interoperability, and devices for learning.

TIDE research topics include:

Technological underpinning

  • Interactive systems
  • Authoring tools
  • Mobile, wearable and pervasive technologies
  • Sensors, roomware, ambient displays and ubiquitous devices
  • Visualization techniques for learning
  • Learning analytics
  • Personalization and adaptation
  • Adapted learning flow and monitoring process
  • Serious games
  • Social computing and social media
  • Network infrastructures and architectures for TEL
  • Interoperability, eLearning specifications and standards

Pedagogical underpinning

  • Learning design and design approaches
  • Technology-enhanced orchestration of learning
  • Communities of practice / communities of educators
  • Computer-supported collaborative learning
  • Blended / hybrid learning
  • Game-based learning
  • Active teaching and learning methods
  • Assessment
  • Educational neuroscience
  • Learner affect and engagement
  • Evaluation methods for TEL

Learning communities and contexts

  • Schools and universities of the future
  • Workplace learning
  • Lifelong learning
  • Formal, non-formal and informal learning
  • Ubiquitous learning
  • Seamless learning
  • Engineering education

Open Learning Arrangements

  • Massive Open Online Courses (MOOC)
  • Open educational resources (OER)
  • Teacher Networks
  • Bring your own Device (BYOD)

 

 

* see for example the ACM Taxonomy for Learning Technologies http://www.computer.org/web/tlt/taxonomy; list of G. Scholar “top publications” within Engineering & Computer Science > Educational Technology; associations like the European Association of Technology-Enhanced Learning