TIDE research lies at the intersection of Human-Computer Interaction, Network and Computer Applications, and the Learning Sciences. In particular, it is framed in the area of Learning Technologies, an intrinsically interdisciplinary field* comprising research topics that concern from learning systems to social technologies, standards and interoperability, software systems, analytics, AI and devices for teaching and learning.

 

TIDE research topics include:

  • Technological underpinning
    • Interactive systems
    • Authoring tools
    • Artificial Intelligence
    • Mobile, wearable and pervasive technologies
    • Sensors, roomware, ambient displays and ubiquitous devices
    • Visualization techniques for learning
    • Learning analytics
    • Personalization and adaptation
    • Adapted learning flow and monitoring process
    • Serious games
    • Social computing and social media
    • Network infrastructures and architectures for TEL
    • Interoperability, eLearning specifications and standards
  • Pedagogical underpinning
    • Learning design and design approaches
    • Technology-enhanced orchestration of learning
    • Communities of practice / communities of educators
    • Computer-supported collaborative learning
    • Blended / hybrid learning
    • Game-based learning
    • Active teaching and learning methods
    • Assessment
    • Educational neuroscience
    • Learner affect and engagement
    • Evaluation methods for TEL
  • Learning communities and contexts
    • Schools and universities of the future
    • Workplace learning
    • Lifelong learning
    • Formal, non-formal and informal learning
    • Ubiquitous learning
    • Seamless learning
    • Engineering education
  • Open Learning Arrangements
    • Massive Open Online Courses (MOOC)
    • Open educational resources (OER)
    • Teacher Networks
    • Bring your own Device (BYOD)

* see for example the ACM Taxonomy for Learning Technologies; list of G. Scholar “top publications” within Engineering & Computer Science > Educational Technology; associations like the European Association of Technology-Enhanced Learning