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EcoSystem

EcoSystem Project is a learning environment based on Full-Body Interaction aimed at supporting children’s understanding of environmental issues related to air pollution. In this project, we applied an initial approximation to the definition of the conceptual framework of the Evaluation-Driven Design approach.
23.05.2016

 

What is the project about?

EcoSystem Project is a learning environment based on Full-Body Interaction aimed at supporting children’s understanding of environmental issues related to air pollution. In this project, we applied an initial approximation to the definition of the conceptual framework of the Evaluation-Driven Design approach. Specifically we propose a set of techniques aimed at analyzing situated interpretations made by children. These interpretations are then used to guide and optimize design in an iterative process of design and assessment. The application of this iterative approach proved to be highly effective in facilitating continuous improvements in the proposed design and in reducing misconceptions by children using the environment. Moreover, experimental evaluation reported significant learning gains in children. These findings suggested both the potential of using Full-Body Interaction to support learning and the effectiveness of our Evaluation-Driven approach in optimizing design solutions through the analysis of children’s interpretations

Which goals does it have within this research?

We conducted co-design workshops with a total of 25 children (age: 11-12) from a local school the use of three bodily-based design technique during the design process, namely Bodystorming, Puppet-Based Design and Intuitive Actions Elicitation Technique. The aim of these techniques was to co-design appropriate physical actions with children to support a meaningful interaction with the environment. Our findings show that each of the three techniques is adequate in different stages of the design process. Hence, they are not equivalent but rather complementary and may have an impact on different aspects of the design of a learning experience based on Full-Body Interaction.

More information about the project can be found on our research group website.

Related Publications:

Marie-Monique Schaper, Ole Sejer Iversen, Laura Malinverni, Narcis Pares. (2019). FUBImethod: Strategies to engage Children in the co-desingn for Full-Body interactive experiences. International Journal of Human-Computer Studies, 132: 52-69. DOI= http://doi.org/10.1016/j.ijhcs.2019.07.008

Laura Malinverni, Marie-Monique Schaper, and Narcis Pares (2016). An evaluation-driven design approach to develop learning environments based on full-body interaction. Educational Technology Research and Development. DOI=http://dx.doi:10.1007/s11423-016-9468-z

Marie-Monique Schaper, Laura Malinverni, and Narcis Pares. (2015). Sketching through the body: child-generated gestures in Full-Body Interaction Design. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC ’15). ACM, New York, NY, USA, 255-258. DOI=http://dx.doi.org/10.1145/2771839.2771890

Marie-Monique Schaper, Laura Malinverni, and Narcis Pares  (2014). Participatory design methods to define educational goals for full-body interaction. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE ’14). ACM, New York, NY, USA, Article 50. DOI=http://dx.doi.org/10.1145/2663806.2663867

 

 

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