References

Neolithic Site of Çatalhöyük

Hodder, I. (2013), Çatalhöyük Excavations: the 2000-2008 seasons. Çatal Research Project vol. 7-10. British Institute at Ankara. Oxbow.

Virtual Reality in Archaeology and Education

Barceló, J. A., M. Forte, et al., Eds. (2000). Virtual Reality in Archaeology. British Archaeological Reports. Oxford, Archaeopress.

Pujol, L. and M. Economou (2008). "Worth a thousand words? The usefulness of immersive virtual reality for learning in cultural heritage settings." International Journal of Architectural Computing 7(1): 157-176.

Roussou, M. (2004). "Learning by doing and learning through play: an exploration of interactivity in virtual environments for children." ACM Computers in Entertainment 2(January): Article 1

Presence: definition and methods

Klimmt, C. and P. Vorderer (2003). "Media psychology "is not yet there": introducing theories on media entertainment to the presence debate." Presence 12(4): 346-359.

Riva, G., G. Castelnuovo, et al. (2002). Towards a cultural approach to presence. 5th Annual International Workshop Presence, 2002. Porto, Portugal: 305-309.

Schubert, T., F. Friedmann, et al. (2001). "The experience of presence: factor analysis insights." Presence 10(3): 266-281.

Schuemie, M. J., P. Van der Straaten, et al. (2001). "Research on VR: a survey." Cyberpsychology and Behavior 4(2): 183-201.

Slater, M. (1999). "Measuring Presence: a response to the Witmer and Singer Presence questionnaire." Presence 8(5): 560-565.

Spagnolli, A., D. Varotto, et al. (2003). "An ethnographic, action-based approach to human experience in virtual environments." International Journal of Human-Computer Studies 59(2003): 797-822.

Turner, P. and S. Turner (2002). "Embedding context of use in CVE design." Presence 11(6): 665-676.

Turner, S. and P. Turner (2007). "Quality in qualitative methods". Presence 2007. Conference proceedings. L. Moreno. Barcelona, Starlab, S. L.: 151-153.

Witmer, B. G. and M. J. Singer (1998). "Measuring Presence in virtual environments: a presence questionnaire." Presence 7(3): 225-240.

Cultural Presence

Champion, E. (2005). "Cultural Presence". Encyclopedia of Virtual Communities and Technologies. S. Dasgupta. Hershey, George Washington University: 95-101.

Champion, E. and S. Sekiguchi (2004). "Cultural Learning in Virtual Environments". Hybrid Realities: Digital Partners. Proceedings of the International Conference Virtual Systems and Multimedia 2004. H. Thwaites. Ogaki.

Devine, K. (2007). Place and time: creating contextualized presence for virtual heritage. 13th International Conference on Virtual Systems and Multimedia. Brisbane, Australia, VSMM Society: 65-72.

Greeff, M. and V. Lalioti (2001). "Interactive cultural experiences using virtual identitites". International Cultural Heritage Informatics Meetings. Milan, Archives & Museums Informatics: 455-465.

Jacobsen, J. and L. Holden (2007). "Virtual Heritage: living in the past." Techné 10(3): 55-61.

Jones, M. T. (2005). "The impact of Cultural Transmission through Bishoujo Games." PsychNology Journak 3(3): 292-311.

Pujol, L. and E. Champion (2012). "Evaluating Presence in Cultural Heritage Projects." International Journal of Heritage Studies 18(1): 83-102.

Thornton, M. (2006). "Virtual Heritage: man and machine. Interactive technologies and sociotechnical systems". Proceedings of the 12th International Conference on Virtual Systems and Multimedia. Xi'an, International Society on Virtual Systems and Multimedia.