Publications
2024 (1)Gali O, Ercan SB, Hepdogan D, Atherton G, Cross L, Pares N. DragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in Children. In: VV.AA.. Conference on Human Factors in Computing Systems - Proceedings. -; 2024. p. 1-7. |
2023 (1)Schaper M.M.; Marquez Segura E.; Malinverni L.; Pares N.. Think-4-EmCoDe Framework: Highlighting Key Qualities in Embodied Co-Design Techniques for Children. International Journal of Human Computer Studies 2023. |
2022 (3)Sayis B.; Ramirez R.; Pares N.. Mixed reality or LEGO game play? Fostering social interaction in children with Autism. Virtual Reality 2022; 26(2): 771-787. |
Hine P.; Tadesse Mamo L.; Pares N.. AR Magic Lantern: Group-based Co-Located Augmentation Based on the World-as-Support AR Paradigm. In: Barbosa S, Lampe C, Appert C, Shamma DA. Proceedings CHI EA '22: CHI Conference on Human Factors in Computing Systems Extended Abstracts. New Orleans: ACM; 2022. p. 1-5. |
Schaper M.M.; Pares N.. Enhancing Students' Social and Emotional Learning in Educational Virtual Heritage through Projective Augmented Reality. In: Barbosa S, Lampe C, Appert C, Shamma DA. Proceedings CHI EA '22: CHI Conference on Human Factors in Computing Systems Extended Abstracts. New Orleans: ACM; 2022. p. 1-9. |
2021 (2)Schaper MM, Pares N. Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness ACM Transactions on Computer-Human Interaction 2021; 28(4): 1-42. |
Gali-Perez O, Sayis B, Pares N. Effectiveness of a Mixed Reality system in terms of social interaction behaviors in children with and without Autism Spectrum Condition. In: Molina-Tanco L, Manresa-Yee C, Gonzalez-Gonzalez C, Montalvo-Gallego B, Reyes-Lecuona A. ACM International Conference Proceeding Series. Association for Computing Machinery; 2021. p. 1-9. |
2020 (3)Crowell C, Sayis B, Benitez JP, Pares N. A Structured Video Coding Method to Achieve Reliable Time-Stamped Coding of Social Behavior for Integration in Multimodal Evaluation: A Case in Virtual Reality for Autism. Journal of autism and developmental disorders 2020. |
Crowell C.; Sayis B.; Benitez J.P.; Pares N.. Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention. Cyberpsychology, Behavior, and Social Networking 2020; 23(1): 5-9. |
Sayis B, Pares N, Gunes H. Bodily Expression of Social Initiation Behaviors in ASC and non-ASC children: Mixed Reality vs. LEGO Game Play. In: Huang D, Hammal Z, Chen L, Daoudi M, Bailly K ( eds.). Proceedings ICMI 2020. Face and Gesture Analysis for Health Informatics Utrech: ICMI; 2020. |
2019 (5)Malinverni L.; Schaper M.M.; Pares N.. Multimodal methodological approach for participatory design of Full-Body Interaction Learning Environments. Qualitative Research 2019; 19(1): 71-89. |
Crowell C.; Mora-Guiard J.; Pares N.. Structuring collaboration: Multi-user full-body interaction environments for children with Autism Spectrum Disorder. Research in Autism Spectrum Disorders 2019; 58: 96-110. |
Mairena MA, Mora-Guiard J, Malinverni L, Padillo V, Valero L, Hervas A, Pares N. A full-body interactive videogame used as a tool to foster social initiation conducts in children with Autism Spectrum Disorders. Research in Autism Spectrum Disorders 2019; 67. |
Schaper M, Iversen O, Malinverni L, Pares N. FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences. International Journal of Human Computer Studies 2019; 132: 52-69. |
Sayis B.; Crowell C.; Benitez J.; Ramirez R.; Pares N.. Computational modeling of psycho-physiological arousal and social initiation of children with autism in interventions through full-body interaction. In: AA.VV.. Proceedings 2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII). Cambridge: IEEE; 2019. p. 573-579. |
2018 (8)Crowell C.; Mora-Guiard J.; Pares N.. Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration. Human-Computer Interaction 2018; 33(5-6): 422-454. |
Schaper M.; Santos M.; Pares N.. Orchestrating experts' assumptions and children's values in the design of Virtual Heritage experiences. International Journal of Child-Computer Interaction 2018. |
Schaper M.M.; Santos M.; Malinverni L.; Zerbini Berro J.; Pares N.. Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites. International Journal of Human Computer Studies 2018; 114: 36-50. |
Crowell C.; Mora-Guiard J.; Pares N.. The Role of Context in Defining Play. In: AA.VV.. CHI PLAY'18 proceedings & extended abstracts of the Annual Symposium on Computer-Human Interaction in Play The Association for Computing Machinery; 2018. p. 407-413. |
Crowell C, N Pares N. Variations Between Perceptions of Interpersonal Distance in Virtual Environments for Autism. In: AA.VV.. CHI PLAY'18 proceedings & extended abstracts of the Annual Symposium on Computer-Human Interaction in Play The Association for Computing Machinery; 2018. p. 415-421. |
Mora-Guiard J, Crowell C, Pares N. A play therapy based full-body interaction intervention tool for children with autism. In: Filipovic N, Cipresso P, Gavrilovska L, Matic A, Serino S, Oliver N. International Symposium on Pervasive Computing Paradigms for Mental Health - MindCare,2016. Springer; 2018. p. 28-40. |
Malinverni L.; Valero C.; Schaper M.; Pares N.. A conceptual framework to compare two paradigms of augmented and mixed reality experiences. In: -. Proceedings of the 17th ACM Conference on Interaction Design and Children. 2018. |
Crowell C.; Pares N.. Variations between perceptions of interpersonal distance in virtual environments for autism. In: Crowell, C; Mora-Guiard, J;Pares, N. The Role of context in defining play. ACM Association for Computer Machinery; 2018. p. 415-421. |
2017 (8)Malinverni L.; Mora-Guiard J.; Padillo V.; Valero L.; Hervas A.; Pares N.. An inclusive design approach for developing videogames for children within the Autistic Spectrum Disorder. Computers in Human Behavior 2017; 71: 535-549. |
Malinverni L.; Pares N.. An Autoethnographic Approach to Guide Situated Ethical Decisions in Participatory Design with Teenagers. Interacting with Computers 2017; 29(3): 403-415. |
Mora-Guiard J.; Crowell C.; Pares N.; Heaton P.. Sparking social initiation behaviors in children with Autism through full-body Interaction. International Journal of Child-Computer Interaction 2017; 11: 62-71. |
Schaper M.M.; Santos M.; Malinverni L.; Pares N.. Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm. In: Gloria Mark, Susan Fussell. CHI EA '17 Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM; 2017. p. 2034-2041. |
Malinverni L.; Pares N.. Learning from Failures in Designing and Evaluating Full-Body Interaction Learning Environments. In: Gloria Mark, Susan Fussell. CHI EA '17 Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM; 2017. p. 1065-1074. |
Malinverni L.; Maya J.; Schaper M.M.; Pares N.. The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World. In: Gloria Mark, Susan Fussell. CHI EA '17 Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM; 2017. p. 5132-5144. |
Hourcade J.; Zeising A.; Iversen O.; Pares N.; Eisenberg M.; Quintana C.; Skov M.. Child-Computer Interaction SIG: Ethics and Values. In: Gloria Mark, Susan Fussell. CHI EA '17 Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM; 2017. p. 1334-1337. |
Santos M.; Schaper M.M.; Pares N.. Moving through the past: design and evaluation of a full-body interaction learning environment for a public space.. In: -. In Proceedings of the XVIII International Conference on Human Computer Interaction (Interacción '17).. ACM New York, NY, USA.; 2017. |
2016 (9)Malinverni L.; Schaper M.M.; Pares N.. An evaluation-driven design approach to develop learning environments based on full-body interaction. Educational Technology Research and Development 2016; 64(6): 1337-1360. |
Castañer M.; Camerino O.; Landry P.; Pares N.. Quality of physical activity of children in exergames: Sequential body movement analysis and its implications for interaction design. International Journal of Human Computer Studies 2016; 96: 67-78. |
Malinverni L.; Mora-Guiard J.; Pares N.. Towards methods for evaluating and communicating participatory design: A multimodal approach. International Journal of Human Computer Studies 2016; 94: 53-63. |
Ferrer, J.; Ardèvol, E.; Pares, N.. Ethnography and (co)designing for a Mixed Reality Interactive Slide. In: Pink, S.; Ardèvol, E.; Lanzeni, D. (eds.). Digital Materialities. Design and Anthropology. Bloomsbury Publishing; 2016. |
Hourcade J.P.; Revelle G.; Zeising A.; Iversen O.S.; Pares N.; Bekker T.; Read J.C.. Child-Computer Interaction SIG: New Challenges and Opportunities. In: VV.AA. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM; 2016. p. 1123-1126. |
Fraunberger C.; Good J.; Pares N.. Autism and Technology: Beyond Assistance & Intervention. In: VV.AA. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM; 2016. p. 3373-3378. |
Mora-Guiard J.; Crowell C.; Pares N.; Heaton P.. Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive Experience. In: AA.VV.. Proceedings of the The 15th International Conference on Interaction Design and Children. New York: ACM; 2016. p. 262-274. |
Schaper M.; Pares N.. Making Sense of Body and Space through Full-Body Interaction Design: A Case Study. In: AA.VV.. Proceedings of the The 15th International Conference on Interaction Design and Children. New York: ACM; 2016. p. 613-618. |
Malinverni L.; Ackermann E.; Pares N.. Experience as an object to think with: from sensing-in-action to making-sense of action in full-fody interaction learning environments. In: VV. AA. TEI '16 Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. Nova York: ACM; 2016. p. 332-339. |
2015 (2)Malinverni L.; Burgues N.. The medium matters: the impact of full-body interaction on the socio-affective aspects of collaboration. In: VV.AA. Proceedings of the 14th International Conference on Interactions Design and Children IDC'15. ACM Digital Library; 2015. p. 89-98. |
Schaper M.; Malinverni L.; Pares N.. Sketching through the body: child-generated gestures in full-body interaction design. In: VV.AA. Proceedings of the 14th International Conference on Interactions Design and Children IDC'15. ACM Digital Library; 2015. p. 255-258. |
2014 (9)Landry P.; Pares N.. Controlling and modulating physical activity through interaction tempo in exergames: a quantitative empirical analysis. Journal of Ambient Intelligence and Smart Environments 2014; 6(3): 277-294. |
Malinverni, L.; Pares, N.. Learning of Abstract Concepts through Full-Body Interaction: A Systematic Review. Educational Technology and Society 2014; 17(4): 100-116. |
Eisenberg M.; Pares N.. Tangible and full-body interfaces in learning. In: R. Keith Sawyer, Mitchell J. Nathan, Brian J. Reiser, Iris Tabak, Philip H. Winne, Roger Azevedo, Andrea A. diSessa, Allan Collins, Manu Kapur, James G. Greeno, Yrjö Engeström, Sasha Barab, Clark A. Chinn, Bruce L. Sherin, Noel Enyedy, Reed Stevens, Ricki Goldman, Carmen Zahn, Sharon J. Derry, James W. Pellegrino, Ryan Baker, George Siemens, Joseph S. Krajcik, Namsoo Shin, Jingyan Lu, Susan Bridges, Cindy E. Hmelo-Silver, Uri Wilensky, Michael J. Jacobson, Michael Eisenberg, Narcis Pares, Dor Abrahamson,. The Cambridge Handbook of the Learning Sciences. 2 ed. Cambridge: Cambridge University Press; 2014. p. 339-357. |
Hourcade J.P.; Tentori M.; Good J.; Garzotto F.; Markopoulos P.; Pain H.; Rozga A.; Pares N.; Alper M.. Supporting children with complex communication needs. In: VV.AA.. CHI'14 Extended Abstracts on Human Factors in Computing Systems. Toronto: 2014. p. 119-122. |
Malinverni L, Mora-Guiard J, Padillo V, Hervas H Pares N. Pico's Adventure: A Kinect Game to Promote Social Initiation in Children with Autism Spectrum Disorder. In: -. Proceedings of ITASD 2nd International Conference on Innovative Technologies for Autism. 2014. |
Schaper M.M.; Malinverni L.; Pares N.. Participatory Design Methods to Define Educational Goals for Full-Body Interaction. In: Chisik, Y.; Geiger, C.; Hasegawa, S.. Proceedings of the 11th Conference on Advances in Computer Entertainment Technology. ACM Digital Library; 2014. p. 85-94. |
Mora-Guiard, J. Pares, N.. "Child as the Measure of all Things": The Body as a Referent in Designing a Museum Exhibit to Understand the Nanoscale. In: AAVV. Proceedings of the 13th International Conference on Interaction design and children. New York: ACM; 2014. p. 27-36. |
Malinverni L.; Mora-Guiard J.; Padillo V.; Mairena M.A.; Hervas A.; Pares N.. Participatory Design Strategies to Enhance the Creative Contribution of Children with Special Needs. In: AAVV. Proceedings of the 13th International Conference on Interaction design and children. New York: ACM; 2014. p. 85-94. |
Guiard J.M.; Malinverni L.; Burgues N.P.. Narrative-Based Elicitation: Orchestrating Contributions from Experts and Children. In: AAVV. Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems (CHI EA '14). New York: ACM; 2014. p. 1159-1164. |
2013 (3)Parés, N.; Altimira, D.. Analyzing the Adequacy of Interaction Paradigms in Artificial Reality Experiences Human-computer Interaction 2013; 28(2): 77-114. |
Landry P.; Minsky J.; Castañer M.; Camerino O.; Rodriguez-Arregui R.; Ormo E.; Pares N.. Design strategy to stimulate a diversity of motor skills for an exergame addressed to children. In: -. Proceedings of the 12th International Conference on Interaction Design and Children ACM; 2013. p. 84-91. |
Jorda S.; Pares N.. Foreword. In: -. Proceedings of the TEI-13 International Conference on Tangible, Embedded and Embodied Interaction. 2013. |
2012 (6)Kourakis S.; Aker C.; Pares N.. We hunters: interactive communication for young cavemen (Special Issue on Interaction Design and Children). International Journal of Arts and Technology 2012; 5(2-3-4): 199-220. |
Landry, Pascal; Parés, Narcís. Controlling the amount of physical activity in a specific exertion interface. In: -. CHI '12 Extended Abstracts on Human Factors in Computing Systems New York: 2012. p. 2393-2398. |
Mora Guiard, Joan; Parés Burguès, Narcís; Rodrígues, Natalia. Analysis of an Embodied Interaction Installation for Museum to Enhance Learning of the Nanoscale. In: -. Designing Technology for Teens Workshop in NordiCHI 2012. 2012. |
Malinverni L.; Silva B.; Pares N.. Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity. In: Schelhowe, Heidi. IDC '12: The 11th International Conference on Interaction Design and Children. Bremen: Association for Computing Machinery; 2012. p. 60-69. |
Landry P.; Pares N.; Minsky J.; Pares R.. Participatory design for exertion interfaces for children. In: Schelhowe, Heidi. IDC '12: The 11th International Conference on Interaction Design and Children. Bremen: Association for Computing Machinery; 2012. p. 256-259. |
Mora Guiard, Joan; Parés Burguès, Narcís. Real-Time Full-Body Interaction System and Music Therapy for Children with Autism. In: -. Proceedings of the Technologies for Autism: Tools, Trends and Testimonials. 2012. |
2011 (1)Castañer M.; Camerino O.; Pares N.; Landry P.. Fostering Body Movement in Children through an Exertion Interface as an Educational Tool. Procedia. Social and Behavioral Sciences 2011; 28: 236-240. |
2010 (4)Alcaraz Domínguez, Sílvia; Parés Burguès, Narcís; Mora Guiard, Joan. Interactive learning experience on nanotechnology. In: AA.VV. ITS '10 ACM International Conference on Interactive Tabletops and Surfaces. Nova York: ACM; 2010. |
Blanco J.M.; Landry P.; Sebastian M.C.; Mazzone E.; Pares N.. PIPLEX: tangible experience in an augmented reality video game. In: VV.AA. Proceedings of the 9th International Conference on Interaction Design and Children 2010. p. 274-277. |
Kourakis S.; Pares N.. Us hunters: interactive communication for young cavemen. In: VV.AA. Proceedings of the 9th International Conference on Interaction Design and Children 2010. p. 89-97. |
Parés, N.; Oliver, M. (Eds.). Proceedings of the 9th International Conference on Interaction Design and Children. New York: ACM; 2010. |
2009 (6)Requejo, A.; Mascarell, M.; Parés, N.. Descubriendo el patrimonio a través de la comunicación interactiva. Revista de museología 2009; (44): 35-46. |
Soler-Adillon J.; Pares N.. Interactive slide: an interactive playground to promote physical activity and socialization of children. In: AA.VV.. CHI'09, Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems. New York: ACM; 2009. p. 2407-2416. |
Mauri, C.; Solanas, A.; Granollers, T; Parés, N.; Bagés, J.; García, M.. Entorno interactivo multimodal para personas con parálisis cerebral. In: AAVV. Las tecnologías de apoyo en parálisis cerebral. Arganda del Rey: Asociación Iberoamericana de Tecnologías de Apoyo a la Discapacidad; 2009. |
Carreras, A.; Parés, N.. Designing an Interactive Installation for Children to Experience Abstract Concepts. In: Macías, J.A.; Granollers, T.; Latorre, P.M. (eds.). New Trends on Human-Computer Interaction. Research, Development, New Tools and Methods. New York: Springer; 2009. p. 31-40. |
Soler-Adillon J.; Ferrer J.; Pares N.. A novel approach to interactive playgrounds: the interactive slide project. In: Paolini P.; Garzotto F. (eds.). Proceedings of the 8th international Conference on interaction Design and Children. New York: ACM; 2009. p. 131-139. |
Mauri, C.; Solanas, A.; Garcia, M.; Granollers, T.; Parés, N.; Bagés, J.. SATI: Sistema Audiovisual Terapèutic Interactiu. In: AAVV. Tecnodiscat workshop de R+D+I en tecnologies per a l'autonomia de les persones amb discapacitat.. Barcelona: Barcelona: Ca¿tedra d'Accessibilitat, UPC 2009; 2009. p. 94-100. |
2008 (1)Read, J. C.; Markopoulos, P.; Parés, N.; Hourcade, J. P.; Antle, A. N.. Child computer interaction. In: AA.VV.. CHI '08 Extended Abstracts on Human Factors in Computing Systems. (Florence, Italy, April 05 - 10, 2008). New York, NY: ACM Press; 2008. p. 2419-2422. |
2007 (3)Pares N.; Pares R.. Towards a Model for a Virtual Reality Experience: the Virtual Subjectiveness. Presence: Teleoperators and Virtual Environments 2007; 15(5): 524-538. |
Carreras, A.; Parés, N.. Diseño de una instalación interactiva destinada a enseñar conceptos abstractos. In: AA.VV.. Actas VIII Congreso de Interacción Persona-Ordenador (AIPO). within CEDI'2007 (Congreso Español de Informática). Madrid: International Thomson Editores; 2007. p. 1-2. |
Carreras, A.; Parés, N.. Designing an Interactive Installation for Children in a Museum to Learn Abstract Concepts. In: AA.VV.. Proceedings of ED-MEDIA 2007-World Conference on Educational Multimedia, Hypermedia & Telecommunications. Vancouver: 2007. p. 1-2. |
2006 (4)Pares N.; Pares R.. Towards a model for a virtual reality experience: The virtual subjectiveness. Presence: Teleoperators and Virtual Environments 2006; 15(5): 524-538. |
Pares N.; Carreras A.; Durany J.; Ferrer J.; Freixa P.; Gomez D.; Kruglanski O.; Pares R.; Ribas J.I.; Soler M.; Sanjurjo A.. Starting research in interaction design with visuals for low-functioning children in the autistic spectrum: A protocol. Cyberpsychology and Behavior 2006; 9(2): 218-223. |
Parés, N.. Augmented, Mixed and Virtual Reality for People with Special Needs. In: AA.VV.. Apropa't a la ciència: de la recerca a la innovació = Acércate a la ciencia: de la investigación a la innovación = Approaching science: from research to innovation = À la recontre de la science: de la. Barcelona: Generalitat de Catalunya, Presidence Department; 2006. p. 182-191. |
Zuckerman O.; Pares N.; Benford S.; Lund H.H.. Designing interactive environments for outdoors gaming and play. In: AA.VV.. CHI Extended Abstracts 2006. 2006. p. 419-422. |
2005 (9)Pares N.; Masri P.; Van Wolferen G.; Creed C.. Achieving Dialogue with Children with Severe Autism in an Adaptive Multisensory Interaction: the MEDIATE project. IEEE Transactions on Visualization and Computer Graphics 2005; 11(6): 734-743. |
Parés N, Freixa P, Ribas J, Carreras A, Durany J, Ferrer J, Gómez D, Kruglanski O, Parés R, Soler M, Sanjurjo A. MEDIATE: Estratègies de comunicació interactiva en un espai multisensorial per a nens i nenes amb autisme profund. Formats 2005; (4): 1-2. |
Parés, N.; Carreras, A.; Durany, J.; Ferrer, J.; Freixa, P.; Gomez, D.; Kruglanski, O.; Parés, R.; Ribas, J.I.; Soler, M.; Sanjurjo, A.. MEDIATE: Strategies for Interactive Communication in a Multisensory Enviroment for Children with Severe Autism. Formats 2005; 4: 1-21. |
Pares N.; Carreras A.; Durany J.; Ferrer J.; Freixa P.; Gomez D.; Kruglanski O.; Pares R.; Ribas J.I.; Soler M.; Sanjurjo A.. Promotion of creative activity in children with severe autism through visuals in an interactive multisensory environment. In: Eisenberg, Mike; Eisenberg, Ann (chairs). IDC '05: Proceedings of the 2005 conference on Interaction design and children. New York: Association for Computing Machinery; 2005. p. 110-116. |
Parés, N.. Working with Artists in VR: what Science can learn from this. In: AA.VV.. Proceedings of Second Intuition International Workshop (Intuition'05). Senlis: 2005. p. 1-6. |
Parés, N.; Carreras, A.; Durany, J.. Generating meaning through interaction in a refreshing interactive water installation for children. In: AA.VV.. Proceedings of the 4th International Conference on Interaction Design and Children, IDC2005. ACM SIGCHI. Boulder, CO: 2005. p. 1-2. |
Pares N.; Durany J.; Carreras A.. Massive flux design for an interactive water installation: WATER GAMES. In: Lee, Newton (ed.). Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE'05. New York, NY: ACM Press; 2005. p. 15-17. |
Gillette, D.; Lathan, C.; Trepagnier, C.; Strickland, D.; Parés, N.. Facing the Challenge of Autism with VR- A sponsored session by Cure Autism Now (CAN). In: AA.VV.. Proceedings of the Fourth International Workshop on Virtual Rehabilitation (IWVR'05). Catalina Island, CA: 2005. p. 1-2. |
Parés, N.; Durany, J.; Carreras, A.. La interacción como generadora de significado en una instalación lúdica para niños: Juegos de Agua. In: Puerta, Angel R.; Gea, Miguel (eds). Proceedings on the VI Congreso de Interacción Persona Ordenador (INTERACCIÓN 2005). Granada: 2005. p. 1-8. |
2004 (2)Parés, N.; Carreras, A.; Durany, J.; Ferrer, J.; Freixa, P.; Gomez, D.; Kruglanski, O.; Parés, R.; Ribas, J.I.; Soler, M.; Sanjurjo, A.. MEDIATE: An interactive multisensory environment for children with severe autism and no verbal communication. In: AA.VV.. Proceedings of the Third International Workshop on Virtual Rehabilitation (IWVR'04). Lausanne: 2004. p. 1-9. |
Parés, N.; Carreras, A.; Soler, M.. Non-invasive attitude detection for full-body interaction in MEDIATE, a multisensory interactive environment for children with autism. In: Girod, D.; Magnor, M.A.; Seidel, H-P. (eds.). Proceedings of Vision, Modeling, and Visualization 2004 (VMV'04). Stanford, CA: Ios Press; 2004. p. 1-9. |
2002 (1)Parés, N.; Parés, R.. Realidad Virtual. Barcelona: GMMD, Fundació Politècnica de Catalunya, Fundació per a la Universitat Oberta de Catalunya; 2002. |
2001 (4)Pares N.; Pares R.. Interaction-driven virtual reality application design. A particular case: El Ball del Fanalet or Lightpools. Presence: Teleoperators and Virtual Environments 2001; 10(2): 236-245. |
Parés, N.. Aproximació informàtica a les propietats específiques de la realitat virtual, com a mitjá audiovisual digital interactiu generat a temps real, a través del projecte interdisciplinari "Galeria Virtual" . Treballs de comunicació 2001; (16): 97-110. |
Parés, N.; Parés, R.. An Interaction-driven Strategy for Virtual Reality Applications. In: AA.VV.. Abstract Proceedings of the VR World Congress. Barcelona: El.pub, IST, EC; 2001. p. 1-2. |
Parés, N.. Aproximació informàtica a les propietats específiques de la Realitat Virtual, com a mitjà audiovisual digital interactiu generat a temps real, a través del projecte interdiscipliari GALERIA VIRTUAL. 2001. |
2000 (2)Parés, N.; Parés, R.. La Realitat Virtual, última revolución informática. In: García, Félix (dir.). Realidad virtual de los temas y sus protagonistas. Barcelona: Planteta- De Agostini; 2000. p. 294-325. |
Alarcón, E.; Parés, N.. Manual práctico de VRML 2.0. Madrid: Prensa Técnica; 2000. |
1999 (4)Hoberman, P.; Parés, N.; Parés, R.. Lightpools o El Ball del Fanalet. In: AA.VV.. Actas del CEIG'99. IX Congreso Español de Informática Gráfica. Jaén: Universidad de Jaén; 1999. p. 1-2. |
Hoberman, P.; Parés, N.; Parés, R.. El Ball del Fanalet or Lightpools. In: Terkheurst, James; Sutherland, John (eds.). Proceedings of the 5th International Conference of the International Society on Virtual Systems and Multimedia (VSMM'99). Dundee: University of Abertay Press; 1999. p. 270-276. |
Fontcuberta, J.; Parés, N.; Parés, R. Topofonía: Música Terrenal (32-37). Micromegas (exposición, MIDE, Museo Internacional de Electrografía, 11 noviembre 1999 - 9 enero 2000, Antiguo Convento de las Carmelitas, Sala de Exposiciones, Cuenca). 1 ed. Cuenca: MIDE, D.L.; 1999; 1999. |
Parés, N.. Caracterització, problemàtica i propietats de les aplicacions artístiques de Treball de Recerca: Realitat Virtual. La Realitat Virtual com a mitjà de producció artística contemporània. Aproximació Tecnològica (Treball de Recerca). Departament de Periodisme i Comunicació Audiovisual. Universitat Pompeu Fabra; 1999. |
1998 (3)Parés, N.; Parés, R.. Interacción con estímulos digitales en tiempo real. In: Lebrero Stals, José. Tecnología punta y disidencia cultural. DIP. FORAL GUIPÚZCOA; 1998. p. 1-2. |
Parés, N.; Parés, R.. Sis textos per a Singular Electrics. In: Marzo, J.L.; Badia, T. (eds.). Singular Electrics. Barcelona: Fundació Joan Miró; 1998. p. 1-2. |
Parés, N.. Tutorial de VRML97 [Primer tutorial de VRML en Castellà]. 1998. |
1997 (2)Parés, N.; Parés, R.. Galeria Virtual. Formats 1997; 1: 1-2. |
Parés, N.. Tutorial de VRML97 [Primer tutorial de VRML en Català]. 1997. |
1996 (3)Parés, N.; Parés, R.. MACBA En Línia. In: AA.VV.. Seventh International Symposium on Electronic Art. ISEA '96. Rotterdam: ISEA; 1996. p. 3-4. |
Serra, M.; Parés, N.; Parés, R.. Babble, The Virtual Tower of Babel. In: AA.VV.. Seventh International Symposium on Electronic Art. ISEA '96. Rotterdam: ISEA; 1996. p. 1-2. |
Parés, N.; Parés, R.. Galeria Virtual. In: Atherton, K. (ed.). Virtual Reality and the Gallery. Londres: Chelsea College of Art & Design; Tate Gallery; 1996. p. 1-2. |
1995 (2)Parés, N.; Parés, R.. Galeria Virtual: a platform for non-limitation in contemporary art?. In: Earnshaw, Rae A.; Vince, John; Jones, H.. Virtual Reality Applications. Londres: Academic Press Ltd.; 1995. p. 185-207. |
Fontcuberta, J.; Parés, N.; Parés, R.. Topophonie: Terrestrische Musik. In: Fontcuberta, J.. Wundergarten der Natur. Salzburg: Rupertinum; 1995. p. 1-2. |
1994 (3)Moreso F.; Seron D.; Vitria J.; Grinyo J.M.; Colome-Serra F.M.; Pares N.; Serra J.. Quantification of interstitial chronic renal damage by means of texture analysis. Kidney International 1994; 46(6): 1721-1727. |
Parés, N.; Parés, R.. Galeria Virtual. In: AA.VV.. Anys 90, distància zero. Barcelona: Generalitat de Catalunya. Departament de Cultura; 1994. p. 1-2. |
Parés N.; Serra, J.. TAILLEUR: The Tailor's Problem. In: Casacuberta, F.; Sanfeliu, A.. Advances in Pattern Recognition and Applications. River Edge: World Scientific; 1994. p. 23-30. |
1993 (1)Parés, N.; Parés, R.. Galeria Virtual. In: AA.VV.. Proceedings First Eurographics Workshop on Virtual Environments. Barcelona: Eurographics; 1993. p. 1-2. |
1992 (1)Parés, N.; Serra, J.. Tailleur: El Problema del Sastre. In: AA.VV.. Proceedings V Simposium Nacional de Reconocimiento de Formas y Análisis de Imágenes (AERFAI). València: Universitat de València; 1992. p. 1-2. |