Back Bibliography: Participatory Design Methods to increase bodily and spatial awareness

Bibliography: Participatory Design Methods to increase bodily and spatial awareness

Selected bibliography on bodily-based design methods


Antle, A. N., Corness, G., & Droumeva, M. (2009). Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. International Journal of Arts and Technology, 2(3), 235.

Boal, A. (1992). Games for actors and non-actors. London, UK: Routledge.

Hoff, L., Hornecker, E., Bertel, S., Weimar, B., & Media, F. (2016). Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias ? In Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 86–91). ACM, New York, NY, USA.


Giaccardi, E., Paredes, P., Díaz, P. and Alvarado, D. (2012). Embodied narratives: a performative co-design technique. In Proceedings of the Designing Interactive Systems Conference (DIS’12). ACM, New York, NY, USA, 1-10. DOI=10.1145/2317956.2317958

Landry, P., Pares, N., Minsky, J., & Pares, R. (2012). Participatory design for exertion interfaces for children. In Proceedings of the 11th International Conference on Interaction Design and Children - IDC ’12 (p. 256). New York, NY, USA: ACM Press.


Lerdahl, E., & Pedersen, J. (2002). Space modelling and scenario play: Mastering the complexity in the design of product networks. In P. Boelskifte & J. Sigurjonsson (Eds.), Proceedings of NordDesign 2002. Trondheim, Norway: NTNU.


Loke, L., Khut, G. P., Slattery, M., Truman, C., Muller, L., & Duckworth, J. (2013). Re-sensitising the body: interactive art and the Feldenkrais method.International Journal of Arts and Technology, 6(4), 339-356.


Loke, L. et al. 2013. Moving and Making Strange: An Embodied Approach to Movement-Based Interaction Design. 20, 1 (2013).


Schiphorst, T. 2001. From the Inside Out: Design Methodologies of the Self.


Svanaes, D. 2013. Interaction Design for and with the Lived Body : Some Implications of Merleau-Ponty’s Phenomenology. 20, 1 (2013), 1–30.


Wilde, D. Move to Design / Design to Move : A Conversation About Designing for the Body. 22–27.

Márquez Segura, E., Turmo Vidal, L., Rostami, A., & Waern, A. (2016). Embodied Sketching. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 6014–6027). ACM, New York, NY, USA.

Pedersen, J., & Buur, J. (2000). Games and Movies: Towards Innovative Co-design with Users. In Collaborative Design (pp. 93–100). London: Springer London.

Wobbrock, J. O., Morris, M. R., & Wilson, A. D. (2009). User-defined gestures for surface computing. In Proceedings of the 27th international conference on Human factors in computing systems - CHI 09 (p. 1083). ACM, New York, NY, USA.




SDG - Sustainable Development Goals:

Els ODS a la UPF