The goal of the Embodied Design Thinking qualities is to allow researchers to extrapolate and describe the potential of embodied design techniques with children.
The goal of the Embodied Design Thinking qualities is to allow researchers to extrapolate and describe the potential of embodied design techniques with children. The framework embraces nine qualities:
- Play Practice understood as children’s rhythms of bodily and social doings related to the surrounding space
- Emergence understood as the ideas that come up through using the technique and their unfolded embodied meaning
- Contingency understood as the capacity to think of ways how to meaningfully augment the sensorimotor experience through digital technology and to couple with the physical space
- Playful Engagement understood as the capacity to stimulate children’s interest and motivation to participate in an activity
- Social Dialogue understood as the capacity to promote empathy and a collaborative attitude between the participants of a design activity
- Embodied Memory understood as the produced design elements or body knowledge of people’s lived sensations that leave traces in their understanding about design qualities of an interactive experience
- Reflective Imagery understood as the capacity of a bodily activity to overcome purely brain-internal thinking and promote reflection from different perspectives on the design task to obtain a holistic view on the available possibilities of solutions
- Embodied Awareness understood as the internal understanding of people’s own felt-experience and unfolding inspiration to think of design solutions that involve body movement and situated action in a physical environment
- Relationality understood as the comprehension of relationships and dependencies of situated interactions between people and the world during the use of the technique
The full description of the framework has been formalized as a scientific paper (currently submitted).