Referencias bibliográficas

Yacimiento neolítico de Çatalhöyük

Hodder, I. (2013), Çatalhöyük Excavations: the 2000-2008 seasons. Çatal Research Project vol. 7-10. British Institute at Ankara. Oxbow.

Realidad Virtual en Arqueología y Educación

Barceló, J. A., M. Forte, et al., Eds. (2000). Virtual Reality in Archaeology. British Archaeological Reports. Oxford, Archaeopress.

Pujol, L. and M. Economou (2008). "Worth a thousand words? The usefulness of immersive virtual reality for learning in cultural heritage settings." International Journal of Architectural Computing 7(1): 157-176.

Roussou, M. (2004). "Learning by doing and learning through play: an exploration of interactivity in virtual environments for children." ACM Computers in Entertainment 2(January): Article 1

Presencia: definición y métodos

Klimmt, C. and P. Vorderer (2003). "Media psychology "is not yet there": introducing theories on media entertainment to the presence debate." Presence 12(4): 346-359.

Riva, G., G. Castelnuovo, et al. (2002). Towards a cultural approach to presence. 5th Annual International Workshop Presence, 2002. Porto, Portugal: 305-309.

Schubert, T., F. Friedmann, et al. (2001). "The experience of presence: factor analysis insights." Presence 10(3): 266-281.

Schuemie, M. J., P. Van der Straaten, et al. (2001). "Research on VR: a survey." Cyberpsychology and Behavior 4(2): 183-201.

Slater, M. (1999). "Measuring Presence: a response to the Witmer and Singer Presence questionnaire." Presence 8(5): 560-565.

Spagnolli, A., D. Varotto, et al. (2003). "An ethnographic, action-based approach to human experience in virtual environments." International Journal of Human-Computer Studies 59(2003): 797-822.

Turner, P. and S. Turner (2002). "Embedding context of use in CVE design." Presence 11(6): 665-676.

Turner, S. and P. Turner (2007). "Quality in qualitative methods". Presence 2007. Conference proceedings. L. Moreno. Barcelona, Starlab, S. L.: 151-153.

Witmer, B. G. and M. J. Singer (1998). "Measuring Presence in virtual environments: a presence questionnaire." Presence 7(3): 225-240.

Presencia Cultural

Champion, E. (2005). "Cultural Presence". Encyclopedia of Virtual Communities and Technologies. S. Dasgupta. Hershey, George Washington University: 95-101.

Champion, E. and S. Sekiguchi (2004). "Cultural Learning in Virtual Environments". Hybrid Realities: Digital Partners. Proceedings of the International Conference Virtual Systems and Multimedia 2004. H. Thwaites. Ogaki.

Devine, K. (2007). Place and time: creating contextualized presence for virtual heritage. 13th International Conference on Virtual Systems and Multimedia. Brisbane, Australia, VSMM Society: 65-72.

Greeff, M. and V. Lalioti (2001). "Interactive cultural experiences using virtual identitites". International Cultural Heritage Informatics Meetings. Milan, Archives & Museums Informatics: 455-465.

Jacobsen, J. and L. Holden (2007). "Virtual Heritage: living in the past." Techné 10(3): 55-61.

Jones, M. T. (2005). "The impact of Cultural Transmission through Bishoujo Games." PsychNology Journak 3(3): 292-311.

Pujol, L. and E. Champion (2012). "Evaluating Presence in Cultural Heritage Projects." International Journal of Heritage Studies 18(1): 83-102.

Thornton, M. (2006). "Virtual Heritage: man and machine. Interactive technologies and sociotechnical systems". Proceedings of the 12th International Conference on Virtual Systems and Multimedia. Xi'an, International Society on Virtual Systems and Multimedia.