Our paper "A Cross-Platform, WebGPU-Based 3D Engine for Real-Time Rendering and XR Applications" accepted at Web3D 2025

Our paper "A Cross-Platform, WebGPU-Based 3D Engine for Real-Time Rendering and XR Applications" accepted at Web3D 2025

04.09.2025

We're proud to announce that our recent paper, “A Cross-Platform, WebGPU-Based 3D Engine for Real-Time Rendering and XR Applications”, detailing the development of wgpuEngine, has been accepted for presentation at the 30th International ACM Conference on 3D Web Technology (Web3D 2025). The conference will take place September 9–10, 2025, in Siena, Italy. You can check out the paper in the ACM Digital Library here.


Image: Engine Renderers comparison.

wgpuEngine is a cross-platform, open-source C++ graphics engine with XR support built from the ground up to embrace the newest graphics API WebGPU, delivering real-time 3D rendering for modern browsers and native environments. We’ll be presenting the engine’s architecture, XR integrations, its challenges and limitations, and some of the real-time applicatios made with the engine!


Image: Sculpt creating inside Rooms, powered by wgpuEngine.