GTI Introduces Animics 2.0 – Shaped by the Community

GTI Introduces Animics 2.0 – Shaped by the Community

20.01.2026

The Animics you asked for is here! At UPF-GTI we are proud to announce Animics 2.0, the product of listening to our users’ feedback.

Regarding the technical aspects, the application has been praised for its impressive performance given a monocular input and its lightweight cross-platform availability. Editing tools stood out for their practicality, the face editing being a clear example:

“[...] separate body and face timelines work great; it makes editing much easier.”

“I did like the face menu; the ability to select a group and then seeing all the blendshapes made it intuitive.”

User experience, however, slightly lagged behind as features quickly became overwhelming. 

To this effect, we have improved the propagation window tool, providing a better colouring of the interface and a new feature to save custom propagation curves. Video cropping has been redesigned to easily select the target person.

Finally, we have redesigned our application to support the main requested feature:

“I think the most will be gained by adding an option to do additive animation editing.”

The new pipeline adds a layer of abstraction over the traditional keyframe editing tool, displaying animations as rearrangeable clips within the same project. This feature allows combining several animation clips using either normal or additive blending, enabling/disabling them, and even adjusting their intensity.

Clips can be easily created and added to the timeline from scratch, loaded from previous resources, or generated from videos. The management of the clips does not change the traditional editing of the animation keyframes. Instead, it extends the pipeline with a high-level crafting stage, allowing for more complex animations reusing clips as basic building blocks.

These are only a few of the changes the application has seen in the past months. We encourage you to use our tools and check all the new features yourself!