Ruiz A; Ognjen R; Binefa X; Pantic M. Multi-Instance Dynamic Ordinal Random Fields for Weakly-supervised Facial Behavior Analysis. IEEE Transactions on Image Processing 2017; : 0-0.
Malinverni, L.; Schper, M.; Parés, N.. Multimodal Methodological Approach for Participatory Design of Full-Body Interaction Learning Environments. Qualitative Research 2017; : 0-0.
Cirujeda P, Dicente Cid Y, Müller H, L. Rubin D, A. Aguilera T, W. Loo B, Diehn M, Binefa X, Depeursinge A. A 3-D Riesz-Covariance Texture Model for Prediction of Nodule Recurrence in Lung CT. IEEE Transactions on Medical Imaging 2016; 35(12): 0-0.
Malinverni, L.; Parés, N.. An Autoethnographic Approach to Guide Situated Ethical Decisions in Participatory Design with Teenagers. Interacting with Computers 2016; : 0-0.
Malinverni, L.; Schaper, M.M.; Parés, N.. An evaluation-driven design approach to develop learning environments based on full-body interaction. Educational technology research and development a quarterly publication of the Association for Educatio 2016; 64(6): 1337-1360.
Malinverni L, Mora-Guiard J, Padillo V, Valero L, Hervás A, Pares N. An inclusive design approach for developing videogames for children within the Autistic Spectrum Disorder. Computers in Human Behavior 2016; : 0-0.
Malinverni, L.; Mora-Guiard, J.; Parés, N.. Towards methods for evaluating and communicating participatory design: A multimodal approach. International Journal of Human-Computer Studies 2016; 94: 53-63.
Cirujeda, P.; Dicente, Y.; Mateo, X.; Binefa, X. A 3D Scene Registration Method via Covariance Descriptors and an Evolutionary Stable Strategy Game Theory Solver. International Journal of Computer Vision 2015; 115(3): 0-0.
Pujol, L.. Una historia para Natalie. Creación de experiencias móviles interactivas en el Museo de la Acrópolis de Atenas. ICOM CE digital 2014; : 0-0.
Mateo, Xavier; Orriols, Xavier; Binefa, Xavier. Bayesian perspective for the registration of multiple 3D views. Computer Vision and Image Understanding 2014; 118: 84-96.
Landry P, Parés N. Controlling and modulating physical activity through interaction tempo in exergames: a quantitative empirical analysis. Journal of Ambient Intelligence and Smart Environments 2014; 6(3): 277-294.
Malinverni, L.; Pares, N.. Learning of Abstract Concepts through Full-Body Interaction: A Systematic Review. Educational Technology & Society 2014; 17(4): 100-116.
Parés, N.; Altimira, D.. Analyzing the Adequacy of Interaction Paradigms in Artificial Reality Experiences. Human-computer Interaction 2013; 28(2): 77-114.
Martinez, Brais; Valstar, Michel; Binefa, Xavier; Pantic, Maja Local Evidence Aggregation for Regression Based Facial Point Detection. IEEE Transactions on Pattern Analysis and Machine Intelligence 2013; 35(5): 1149-1163.
Ferraz, Luis; Binefa, Xavier. A sparse curvature-based detector of affine invariant blobs. Computer Vision and Image Understanding 2012; 116(4): 524-537.
Pujol, L.; Champion, E.. Evaluating Presence in Cultural Heritage Projects. International Journal of Heritage Studies 2012; 18(1): 83-102.
Kourakis, S.; Parés, N. We hunters: interactive communication for young cavemen (Special Issue on Interaction Design and Children). International Journal of Arts and Technology 2012; 5(2-3-4): 199-220.
Vivet, Marc; Martínez, Brais; Binefa, Xavier. DLIG: Direct Local Indirect Global Alignment for Video Mosaicing. IEEE Transactions on Circuits and Systems 2011; 21(12): 1869-1878.
Castañer, M.; Camerino, O.; Parés, N.; Landry, P.. Fostering Body Movement in Children through an Exertion Interface as an Educational Tool. Procedia. Social and Behavioral Sciences 2011; 28: 236-240.
Pujol, L.. Integrating ICT in exhibitions. Museum Management and Curatorship 2011; 26(1): 63-79.