New article: Video Games, Dystopia, and Neoliberalism: The Case of BioShock Infinite
This article, co-authored with Óliver Pérez-Latorre, has been published by Games and Culture: http://journals.sagepub.com/doi/full/10.1177/1555412017727226
14.10.2017
An ideological analysis of video games should include both the narrative and ludic dimensions, since there can be frictions between these two dimensions and they can
even contradict one another. This article’s main aim is to analyze BioShock Infinite, an illustrative case study of these conflicts. On the one hand, it is a video game that
portrays a dystopian narrative, aligning itself with this genre’s critical progressive tradition; on the other hand, its gameplay has an accentuated neoliberal bent. The
analysis of BioShock Infinite also helps us to critically discuss certain trends in game design in contemporary mainstream video games that connect with and reinforce
neoliberal values.