We develop a large number of software tools and hosting infrastructures to support the research developed at the Department. We will be detailing in this section the different tools available. You can take a look for the moment at the offer available within the UPF Knowledge Portal, the innovations created in the context of EU projects in the Innovation Radar and the software sections of some of our research groups:

 

 Artificial Intelligence

 Nonlinear Time Series Analysis

 Web Research 

 

 Music Technology

 Interactive  Technologies

 Barcelona MedTech

 Natural Language  Processing

 Nonlinear Time Series  Analysis

UbicaLab

Wireless Networking

Educational Technologies

GitHub

 

 

Back Martinez-Maldonado R, Goodyear P, Carvalho L, Thompson K, Hernandez-Leo D, Dimitriadis Y, Prieto LP, Wardak D. Supporting Collaborative Design Activity in a Multi-User Digital Design Ecology. Computers in Human Behaviour

Martinez-Maldonado, R., Goodyear, P., Carvalho, L., Thompson, K., Hernandez-Leo, D., Dimitriadis, Y., Prieto, L. P., and Wardak, D. (2017). Supporting Collaborative Design Activity in a Multi-User Digital Design Ecology. Computers in Human Behaviour, CHB, 71(June 2017), 327-342.

Across a broad range of design professions, there has been extensive research on design practices and considerable progress in creating new computer-based systems that support design work. Our research is focused on educational/instructional design for students' learning. In this sub-field, progress has been more limited. In particular, neither research nor systems development have paid much attention to the fact that design is becoming a more collaborative endeavor. This paper reports the latest research outcomes from R&D in the Educational Design Studio (EDS), a facility developed iteratively over four years to support and understand collaborative, real-time, co-present design work. The EDS serves to (i) enhance our scientific understanding of design processes and design cognition and (ii) provide insights into how designers' work can be improved through appropriate technological support. In the study presented here, we introduced a complex, multi-user, digital design tool into the existing ecology of tools and resources available in the EDS. We analysed the activity of four pairs of ‘teacher-designers’ during a design task. We identified different behaviors - in reconfiguring the task, the working methods and toolset usage. Our data provide new insights about the affordances of different digital and analogue design surfaces used in the Studio.

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