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Towards Interactive Global Illumination Using OptiX and Virtual Point Light

Towards Interactive Global Illumination Using OptiX and Virtual Point Light

This study is trying to achieve real-time Global Illumination using innovative techniques in Global Illumination and taking advantage of NVIDIAs GPUs and the new OptiX 7.0 Version


Imatge inicial

Computing the global illumination of a scene is a very expensive computational task, especially when it comes to indirect illumination. To achieve faster results and given the nature of the problem (an embarrassingly parallel problem), the GPU is a key tool. To work on the GPU, the OptiX API from Nvidia is used since it offloads the computations through CUDA.

In order to improve the computational time, a technique called “Instant Radiosity” is applied. This technique takes advantage of Virtual Point Lights (VPL), that help computing the indirect illumination in a nonconventional way. 

The method of Instant Radiosity can be optimized using clustering techniques such as K-means and QT-clustering. That would help to cluster the VPLs, granting the privilege to use less VPL hence reducing the computational time.

A toy scene, consisting of five parallelograms and two spheres, has been used in the development of the first version (link). We are now focused on improving the implementation using a more complex scene and taking advantage of CUDA Kernels to achieve a valid analytical result (link).





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