Computer Graphics
In this course you would learn the basics of real-time 2D and 3D computer graphics. Consolidate the theoretical-practical basis in the synthesis of visual information.
Requirements
- Coding in C++ (Object Oriented Programming)
Material (Labs)
Tools-Resources:
Content (Slides):
- Framework Docs
- LAB1: 2D Raster and OpenGL
- LAB2: 3D Projection
- LAB3: Render 3D Meshes
- LAB4: Introduction to the GPU
- LAB5: 3D Shader Lighting
Assignments:
- A1: 2D Raster and OpenGL
- A2: 3D Projection
- A3: Render 3D Meshes
- A4: Introduction to the GPU
- A5: 3D Shader Lighting