PIPLEX: tangible experience in an augmented reality video game

  • Authors
  • Blanco JM, Landry P, Mealla S, Mazzone E, Parés N
  • UPF authors
  • PARES BURGUES, NARCIS;
  • Authors of the book
  • VV.AA
  • Book title
  • Proceedings of the 9th International Conference on Interaction Design and Children
  • Publication year
  • 2010
  • Pages
  • 274-277
  • ISBN
  • 978-1-60558-951-0
  • Abstract
  • In this paper we describe a work in progress of a mixed-reality framework based on tangible interface applied to a video game designed for children. This video game, called PIPLEX, lays on the ability of the users to solve a puzzle through modelling malleable materials (namely plasticine and cardboard). We explain the implementation of PIPLEX, its interaction rules and the physical set-up. Additionally, we suggest future applications that can be developed in the context of our framework.
  • Complete citation
  • Blanco JM, Landry P, Mealla S, Mazzone E, Parés N. PIPLEX: tangible experience in an augmented reality video game. In: VV.AA. Proceedings of the 9th International Conference on Interaction Design and Children 1 ed. 2010. p. 274-277.
Bibliometric indicators
  • 2 times cited Scopus
  • Índex Scimago de 0