A full-body interactive videogame used as a tool to foster social initiation conducts in children with Autism Spectrum Disorders

  • Authors
  • Mairena MA, Mora-Guiard J, Malinverni L, Padillo V, Valero L, Hervás A, Pares N
  • UPF authors
  • PARES BURGUES, NARCIS; MALINVERNI ., LAURA;
  • Type
  • Scholarly articles
  • Journal títle
  • Research in Autism Spectrum Disorders
  • Publication year
  • 2019
  • Volume
  • 67
  • Number
  • 101438
  • Pages
  • 0-0
  • ISSN
  • 1750-9467
  • Publication State
  • Published
  • Abstract
  • Background:Game-based interventions that involve the use of technology have shown to facil-itate motivation and learning processes in children with Autism Spectrum Disorders (ASD). Thepurpose of this observational study project was to conduct a feasibility study to compare theamount of social initiation conducts performed during a full-body interaction videogame versusthe amount of social initiation conducts occurred during a free-play activity in children with ASD.We hypothesized that the videogame could elicit a higher number of these conducts and thereforecould be proposed as a tool to promote social initiation skills.Method:A total of 15 children (ages 4¿6) participated in four sessions with two sections: playingwith the videogame Pico¿s Adventure and free play time. Social skills conducts were codifiedaccording to an observational scale.Results:Results show that the videogame elicited more social initiation conducts than free play inchildren with ASD when they were playing alone or playing with a peer. Furthermore, it showedto be as effective as free play in promoting social initiation while playing with parents. Thevideogame was also effective in reducing repetitive behaviors and increasing gestures.Conclusions:Considering all these results, the videogame could be considered as an appropriatetool to foster social behaviors but future work is needed in order to obtain further data thatsupports this hypothesis. Finding new attractive types of treatment would be useful to comple-ment more traditional therapies.
  • Complete citation
  • Mairena MA, Mora-Guiard J, Malinverni L, Padillo V, Valero L, Hervás A, Pares N. A full-body interactive videogame used as a tool to foster social initiation conducts in children with Autism Spectrum Disorders. Research in Autism Spectrum Disorders 2019; 67(101438).
Bibliometric indicators
  • 5 times cited Scopus
  • 5 times cited WOS
  • Índex Scimago de 0.834(2019)