Motion Capture and Analysis Lab (MoCA Lab)
This lab uses a marker-based optical tracking technology and has been established at UPF by the Biomechanics and Mechanobiology area.
Biomedical Electronics Lab (BERG)
- Electronics test bench with standard equipment (digital oscilloscopes, multimeters power supplies and function generator). Wet bench behind.
- Electronic assembly bench with visual inspection microscope which provides 3D imaging for manipulation and miniaturized soldering tasks. Rework station with hot air iron, solder iron and desolder iron.
- General view of the BERG electronics lab
- 3D printer (Ultimaker 2)
- 3D carving CNC machine for rapid prototyping
High precision welding laser system with smart spot technology for repeatable welding processes.
Behavioral Lab (CBC)
- Event-related potential (ERP) recording: 2 systems of 64 channels (BrainVision Recorder) using passive (EasyCap) or active electrodes (actiCap)
- Transcranial magnetic stimulation (TMS): Magstim Rapid2, SofTaxic Optic 2.0
- Eye tracking: Tobii T60-XL, TX-120 and TX300
- Vibrotactile studies: Dancer Design system
Ubiquitous Computing Applications Lab
- Handheld device pointing at the smart shelf, where the AR marked is visible. Close up view of the handheld screen, showing the superimposed item information, and the green square indicating the active area i.e. the user clicked location
- Back of a Smart Shelf Showing the RFID System.
- This picture shows an User-Object Interaction system. The system is equipped with off-the-shelf Radio Frequency Identification (RFID) antennas and Light Dependent Resistor (LDR) sensors. This system not only detects the user-object interactions through the LDRs, by implementing the RFID technology it is possible to identify the object interacted.User interacting with the smart shelf through Augmented Reality interfaces.
- The Radio Frequency Identification (RFID) Robot is an autonomous mobile solution able to identify and locate passive electronic labels in any given area.
The Full-Body Interaction Lab
The Full-Body Interaction Lab is focussed on understanding the underlying principles supporting the benefits from Full-Body Interaction in all the application spectrum. It also provides infrastructure and support for designing, developing and assessing real world applications especially in the areas of Play, Learning and Special Needs and especially for children.
- HD Floor-based Interactive System: Floor projection system with a tiled portable screen of 6x6 meters. Total projection resolution: 1920x1920 pixels.
- Tracking system: computer vision based on four colour cameras which track lit colour markers. Transportable.
- Interactive Slide Exertion Interface Platform: Large inflatable slide (8x8x4m) augmented with interactive technology. Large projection area 4x3 meters. Computer Vision based tracking system working with infra red camera and lighting.
- Large Multi-touch & Full-body Interaction Screen: 3x2 meters rear-projection reflection-based multi-touch screen for full body interaction.
Music Technology Lab (MTG)
- Demo workstation including an early prototype of the KaleiVoiceCope voice transformation technology developed by the Music Technology and commercialized since 2011 by the spin-off company Voctro Labs.
- Demo and meeting space
- Reactable musical instrument, a tangible multitouch table for live performance and creation of music. Reactable was first developed at the Music Technology Group and since 2009 is commercialized by the spin-off company Reactable Systems.
Virtual Reality Lab
The virtual reality lab is an infrastructure with the latest generation hardware and immersive VR technologies enhanced with different types of wearable, unobtrusive sensors capable of measuring human psychophysiological signals.
- XIM: An immersive room equipped with a number of sensors and effectors that has been constructed to conduct experiment in mixed reality.
- Oculus Rift: A virtual reality head-mounted display. We use the oculus to study virtual navigation, spatial memory and much more.
The rehabilitation lab uses all Virtual Reality infrastructures.
This laboratory provides several types of robots including humanoid robots such as the iCub and the Nao, ground vehicles (wheeled and tracked vehicles), flying robots (blimp based and quadrocopters), a number of robot arenas, a tracking infrastructure and a 3 x 4 m. long wind tunnel for the study of chemotactic behaviors.