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New video: When the body acquires meaning: Full-Body Interaction Design by Narcís Parés

New video: When the body acquires meaning: Full-Body Interaction Design by Narcís Parés

04.01.2018

Despite some visionares in HCI, such as Buxton (1986) and Grudin (1990), have long been claiming the importance of the body in the human-computer interaction relationship, this discipline has mostly incorporated the body from a very superficial or banal stance. Superficial, as the body has often been used merely as a cursor within a digital world, ignoring the spatial, kinesthetic, proprioceptive and social qualities that could provide greater depth and richness to the experience. Banal, since the activity of the body in interaction has very often suffered the literality of simulation in the proposed experiences. Although in his seminal work Dourish (2001) proposed the notion of Embodied Interaction, in practice HCI has not yet taken full advantage of the trajectories of other disciplines which are steps ahead in thinking about the relationships between the body, the mind, and the world. Disciplines such as philosophy, developmental psychology, linguistics or neuroscience have provided important clues on how our mind and body are interrelated, how the two together relate to the surrounding environment and develop within it, and how they relate to other living beings.

In this seminar I will briefly address some of these conceptual contributions to then move onto interaction design, as a design discipline, and full-body interaction as a communicational medium that takes advantage of the aforementioned relationships. I will provide a very brief panorama of my work in this area in the last 15 years to then focus on one specific ongoing project that applies Full-Body Interaction to foster social initiation in children in the Autism Spectrum Condition.
 
 

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