The following article summarizes the key sections of the PhD dissertation defended by the author in 2015 at the Communication Department in Universidad Pompeu Fabra, with the title Temporalitats digitals. Aproximació a una teoria del temps cinemàtic en les obres audiovisuals interactives. This research is a theoretical analysis on the study of time in interactive artworks. The constant advance of information and communication technologies has modified the way in which we conceive and use time and space, which has been historically represented through moving images. But it is particularly significant now, because digital media generate multiple time settings, which are strongly dependent on new digital interactive interfaces, mobile devices and internet, identified through cybertexts, Future Cinema, digital art or videogames. This research project aimed at providing a framework of analysis for all these new interactive time configurations by considering two perspectives: that of time structure and use, and that of its experience and perception.
Through several case studies, this research provides a state of the art on digital time, a theoretical map which analyzes the phenomenon, suggesting a set of areas of interest and interrelated categories when time is created and received in digital cinematic images. Besides, the research provides elements and models to analyze and design interactive experiences focused on time as pleasure, as well as a clarifying set of time configurations related to digital storytelling and time experience which might be helpful for new research in this field.
Sora, Carles. PhD dissertation -Summary. Digital time configurations: time analysis in new media, digital art, and interactive storytelling. Hipertext.net 2016; (14).